<back

Panopticon
an interactive video toy 2002

"It is obvious that, in all these instances, the more constantly the persons to be inspected are under the eyes of the persons who should inspect them, the more perfectly will the purpose X of the establishment have been attained. Ideal perfection, if that were the object, would require that each person should actually be in that predicament, during every instant of time. This being impossible, the next thing to be wished for is, that, at every instant, seeing reason to believe as much, and not being able to satisfy himself to the contrary, he should conceive himself to be so."
(Jeremy Bentham, 1787 on the Panopticon)

Michel Foucault saw Bentham’s Panopticon prison system as the embodiment of the principles that underpin modern society. The possibility of being watched automates and internalizes discipline. The underlying assumptions are that the prisoners are either interested in being rehabilitated and rejoining society, or out of fear of the reprecussions of failure to comply with the curative regimen. What happens now, when the inmates simply do not care that they are being watched, or take pleasure in their stardom? A tree falls in the woods, but only if there’s a camera crew there to see it.

[from the House of Tomorrow catalogue]
...By interacting with the miniaturised space of Panopticon, the user is transformed into a controlling giant. Although the link is not immediately apparent in the gallery, when the user picks up a box on a plinth, the furniture on the screen in-front begins to move. Depending on the actions of the user, it can slowly creep across the room, or dance about, violently smashing into walls...

[excerpt from SCAN 2003, by Bec Dean]
...It is cleverly simple— constructing internal environments with some moving parts in tiny boxes that are recorded by an in-built camera and projected large, or connected to monitors with gallery environments. His boxes have an entirely functional aesthetic: they can be approached and picked up by viewers in many different ways, from gleeful abandon by enthusiastic children, to cautious and almost frightened anticipation by others. The ‘user’ in this case is able to “play God” (an apt description by critic Robert Cook) with the almost primal and childish motion of shaking the box...



[panopticon, interactive video toy, 2002, during SOFA02
@ John Curtin Gallery, Perth, Western Australia]


[panopticon @ house of tomorrow, experimenta, Melbourne, Victoria, Australia]